Style frames created for the initial pitch process, as well as being a bit of RnD early on, served as the starting point for the animatic. I built my scenes to be animation ready.
The project involved elements created in Cinema 4D, Houdini and Maya. Alembic and FBX files were used to export camera and boat animations out of Cinema and into Houdini to create the water sims and Maya for character animation, texturing and lighting. The first two shots came out of Cinema as the boat forming was created with a PolyFX modifier. The Cup was also rendered out of Cinema. Everything else was rendered out of Maya. Everything was then composited in After Effects. You can watch the final results below.